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Take this as a heads-up for when you dive into the Blender documentation!Īdd a new texture by clicking the New button (no surprises there), like so:Ī name field and drop down list for the type of text appears change the default Type from Clouds to Image or Movie. Note: In the Blender documentation, you’ll see the acronyms of LMB for left mouse button, RMB for right mouse button, and MMB for middle mouse button. In the Properties window, left-click the Texture Context button - it looks a little like a checkerboard, as shown below: This is required so that Blender knows to apply the texture to the object when rendering.
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This is because in the previous tutorial, you created a texture within blender, but you never formally associated it with the mushroom object’s material. Either way, there are a few steps you need to complete before you can animate your mushroom.Įven though you can see everything clearly in Blender, if you rendered the 3D scene to a 2D image right now, you wouldn’t see anything in the images! This tutorial assume you have gone through our previous Blender tutorial or at least know the very basic of the Blender user interface.įor this tutorial, you can either start with the mushroom you created in the previous tutorial, or if you’d rather get right into things, you can download the starter project here. In this tutorial, you’ll learn how to render out a series of images you can use in a sprite sheet to animate your mushroom.
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However, a static mushroom in your game won’t be terribly exciting the mushroom should hop and nod as he moves around the game scene.įortunately, Blender can help with this task. In the previous Blender tutorial, you created a happy little mushroom, who is quite the “fun guy”.
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